Fortunately, since this version of mahjong is so old (books were written under these rules in America as early as the 1920's, and Chinese Classical mahjong may have been the game played in mainland China and Hong Kong since the 1800's), it's rules are fairly simple overall.
The basic rules of gameplay are identical to Hong Kong Old Style's rules, with some notable exceptions:
- A dead wall of 14 tiles was used.
- A player may declare a concealed gong before his first turn if there is one in his hand, at the same time he replaces any bonus tiles.
- Also, like in Japanese Riichi mahjong, if you make a concealed gong, you must reveal either its outer two or inner two tiles, so everyone can see what your gong is composed of (As far as I can find, though I have read some conflicting information on this).
- Bonus tiles may or may not have been used, the information on these are also inconsistent, so I imagine their inclusion was originally an optional rule.
- Some versions Chinese Classical mahjong did not seem to have a 'round wind', though I am not sure whether using it or not was more common. In those rules, any points or yaku related to the round wind would be ignored.
- You could not win off of a player's discard to complete a pair or chow: Only to complete a pung.
- A hand made up of seven pairs was not a winning hand: A winning hand had to always be four melds and a pair.
- The existence of 'limit hands' seemed to be a common (but not obligatory) rule used in this style. When they were used, 500 points seemed to be a common limit.
First, when someone declares a win (and only after confirming that the player does indeed have a valid winning hand), everyone reveals their hands and calculates their own scores as follows.
- 4 points for each bonus tile (If used)
- 2 points for each open pung of simple tiles
- 4 points for each concealed pung of simple tiles
- 4 points for each open pung of orphan tiles
- 8 points for each concealed pung of orphan tiles
- 8 points for each open gong of simple tiles
- 16 points for each concealed gong of simple tiles
- 16 points for each open gong of orphan tiles
- 32 points for each concealed gong of orphan tiles
- Non-declared gongs can only be counted as pungs. For example, if someone else wins while you have all of the green dragons in your hand, that only counts as a concealed pung of orphan tiles.
- 20 points immediately for winning
- 2 points for a self-picked win
- 2 points if your hand's pair is of dragons, your seat wind, or the round wind
- 4 points if your hand's pair is both your seat wind and the round wind
- 2 points if there was only one possible type of tile you could win with
- 10 points if you won off of a gong's replacement tile
- 10 points if your hand was made of four pungs and a pair.
- 10 points if your hand is made of four chows and a worthless pair, and you have no bonus tiles
- Pung/gong of your seat wind
- Pung/gong of the round wind
- Pung/gong of any dragon (Double for each dragon pung/gong that you have)
- Having your own bonus tile (Double for each copy of your bonus tile that you have)
- Having all of the flowers or all of the seasons (Double it three times instead, i.e. multiply it by 8)
- Half Flush
- Full Flush (Double it three times instead, i.e. multiply it by 8)
- All Honors (Double it three times instead, i.e. multiply it by 8)
- Gift of Heaven/Gift of Earth (Double it three times instead, i.e. multiply it by 8)
LIMIT HANDS
- Self-Pick Four Concealed Pungs
- All Honors
- All Terminals
- Perfect Green
- Big Three Dragons
- Big Four Winds
- Nine Gates (Only eligible by winning on a nine-way wait, but is always allowed to be won off of a discarded tile)
- Thirteen Orphans
- Four Gongs
- Gift of Heaven
- Winning off of the dealer's first discard
- Self-pick win with the last tile in the wall, if that tile is 1-dots
- Win Off a Replacement Tile from a gong, if that tile is 5-dots
- Rob a Gong, if that tile is 2-bamboo (The existence of 'robbing a gong' confuses me in a game where you can only win off of a discard to complete a pung. I imagine that winning off of a discard to complete any meld or the pair was later added to the Chinese Classical rules)
- Gong-On-Gong
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